Dark Fantasy Role-Playing Games: Planescape, Ravenloft, Shadowrun, Dark Sun, World of Darkness, Warhammer Fantasy Roleplay, Midnight Source Wikipedia

ISBN: 9781233108794

Published: August 19th 2011

Paperback

30 pages


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Dark Fantasy Role-Playing Games: Planescape, Ravenloft, Shadowrun, Dark Sun, World of Darkness, Warhammer Fantasy Roleplay, Midnight  by  Source Wikipedia

Dark Fantasy Role-Playing Games: Planescape, Ravenloft, Shadowrun, Dark Sun, World of Darkness, Warhammer Fantasy Roleplay, Midnight by Source Wikipedia
August 19th 2011 | Paperback | PDF, EPUB, FB2, DjVu, AUDIO, mp3, ZIP | 30 pages | ISBN: 9781233108794 | 6.64 Mb

Please note that the content of this book primarily consists of articles available from Wikipedia or other free sources online. Pages: 29. Chapters: Planescape, Ravenloft, Shadowrun, Dark Sun, World of Darkness, Warhammer Fantasy Roleplay, Midnight,MorePlease note that the content of this book primarily consists of articles available from Wikipedia or other free sources online. Pages: 29. Chapters: Planescape, Ravenloft, Shadowrun, Dark Sun, World of Darkness, Warhammer Fantasy Roleplay, Midnight, Stormbringer. Excerpt: Dark Sun is a Dungeons & Dragons campaign setting featuring the fictional desert world of Athas.

The original Dark Sun Boxed Set campaign setting was released in 1991. The themes of this setting could fit in the Dying Earth subgenre and include survival against the elements, ecological disaster, resource depletion, survival of the fittest, slavery and poverty, and the widespread use of psionic abilities.

The political setting is similar to ancient Middle East, North Africa or Mesopotamia. Water and metals are extremely scarce. Survival against the elements has made it a harsh exotic world. The original Dark Sun Boxed SetTSR released the second edition of Battlesystem in 1989 and, in 1990, began pre-production on a new campaign setting that would use this edition in gameplay.

The working title of this setting was War World. Contributors to this project at its beginnings included Rich Baker, Gerald Brom, Tim Brown, Troy Denning, Mary Kirchoff, and Steve Winter. With the exception of Denning and Kirchoff, design veterans such as David Zeb Cook declined to join the conceptual team for War World (later on, Cook would write the first two adventure modules: Freedom and Road to Urik).

The majority of project members were freshmen to TSR, though not necessarily to the industry (Winter having worked at GDW). Steve Winters inspiration drew partly from DEN comics by Richard Corben and the fiction of Clark Ashton Smith.

Winter also suggested the idea of a desert landscape. The team envisioned a post-apocalyptic world full of exotic monsters and no hallmark fantasy creatures whatsoever. TSR worried about this concept, wondering how to market a product that lacked any familiar elements. Eventually, elv...



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